If You Kill a Legendary on Super Monster League Can You Get It Again
Patch 11.23 notes
BOOM, baby! Preseason 2022 is here, and it'due south Large!Patch 11.23 brings sweeping changes to the Rift (literally and figuratively) with the new Chemtech & Hextech Drakes, 6 new items, 24 item updates, iii changes to runes, and Objective Bounties! Ultimate Spellbook is also back with dozens of new Ult-ernates and a special treat for junglers.
Nosotros're also diving deeper Into the Arcane this week. Continue exploring the story behind Jinx & Vi with new events, thematic updates in-game, secret Quango Archives, and interactive content online!
Preseason is our very own kind of Progress Days on the Rift. There are tons of experiments and discoveries to make—innovate your heart out!
Speaking of innovation, TFT'southward get-go balance patch of Gizmos & Gadgets is here. Read all near the change at the TFT patch notes here!
Jina "ahrisoo" Yoon Paul "RiotAether" Perscheid
11/23/2021 Objective Bounties
The Objective Bounties system currently overvalues Dragons and Dragon Souls when determining leads, and then we're adjusting their values accordingly. Additionally, damaging an objective with an active Objective Bounty volition no longer reset the xv 2d deactivation timer.
eleven/19/2021 Ultimate Spellbook & Evelynn Bugfix
Ult-ernate Summoner Spells
Mordekaiser R +35 Bonus Ability Haste ⇒ +15 Bonus Ability Haste
Olaf R +10 Bonus Ability Haste ⇒ 0 Bonus Ability Haste
Vex R Fixed a bug where taking Vex's R - Shadow Surge equally their Ult-ernate Summoner Spell would sometimes cause issues for champions
Ultimate Spellbook Champion Buffs
ELISE +5% Damage Dealt, -5% Damage Taken
FIDDLESTICKS +five% Harm Dealt, -5% Damage Taken
NIDALEE +5% Impairment Dealt, -5% Damage Taken, +20% Healing
NUNU & WILLUMP +5% Damage Dealt, -5% Damage Taken, +20% Healing
THRESH +v% Damage Dealt, -five% Damage Taken, +20% Shielding
Ultimate Spellbook Champion Nerfs
APHELIOS -5% Damage Dealt
MORDEKAISER +5% Harm Taken
RELL +5% Damage Taken ⇒ -5% Damage Dealt, +10% Damage Taken
SETT -5% Harm Dealt, +5% Damage Taken
WARWICK +5% Impairment Taken
WUKONG +v% Damage Taken
Evelynn
BUGFIX Fixed a bug where Evelynn would appear translucent while in Passive - Demon Shade's stealth mode
11/eighteen/2021 Objective Bounties & Bugfixes
Caitlyn
BUGFIX Fixed a bug where Caitlyn'south recall would go interrupted if an enemy triggered one of her Westward - Yordle Snap Traps
Objective Bounties
Nosotros're making it harder for Objective Bounties to come up online. Losing teams will have to be fifty-fifty further behind for Objective Bounties to actuate. Objective Bounties will besides fall off faster once the losing team starts to catch upwardly.
Hextech Drake
HEXTECH DRAGON SOUL Stock-still a bug where Champion-created clones could proc Hextech Dragon Soul'due south chain lightning skill repeatedly, ignoring its cooldown
11/17/2021 Lulu & Caitlyn Bugfixes
Caitlyn
DOUBLE HEADSHOTS Fixed a issues where Caitlyn could sometimes fire multiple extended-range Headshots at targets marked by W - Yordle Snap Trap or E - xc Caliber Internet at very high assault speeds
Lulu
BUGPIX Stock-still a problems where Pix would become targetable afterwards Lulu travels through a Hexgate
Buffet Cuties Gwen, Buffet Cuties Soraka, Buffet Cuties Annie, Buffet Cuties Bard, Cafe Cuties Sivir, and Cafe Cuties Vladimir volition exist available December 2, 2021. Players will be able to earn Arcane Caitlyn starting Nov 22, 2022 and Cabalistic Jinx starting November 24, 2022 for a express time.
Every legend has a beginning, and we hope you're enjoying Arcane's. But there's even more to the lore than just the evidence! Cheque out all the Arcane-inspired League of Legends content below and in Into the Arcane.
- The Council Archives: Can't become enough of Arcane? Well, don't worry, because in that location'due south more than! Dig into Jayce and Vi's backstories by checking around the Council Archives in the League customer to learn more than nearly the characters.
- Ultimate Spellbook: IT'S Dorsum! The return of this summertime'south popular rotating game mode is back with make new Ult-ernate spells galore, many of which belong to the characters of Cabalistic. Check out the Ultimate Spellbook section for more than details.
- League of Legends Avatar Creator: So perchance it'due south not enough to know Arcane—maybe yous want to be Arcane. You're in luck: The League of Legends Avatar Creator is now upward and running! Head over to the client or on the spider web to create your avatar to customize, save, and share.
- Summoner'due south Rift Accents: Cabalistic has taken over Summoner'due south Rift and Howling Abyss! Minions and turrets alike have gotten a makeover for RiotX Arcane. Perhaps you've also noticed new Arcane-themed loading screens, quotes, and in-game music. These accents will last until Dec 9, 2021.
- Caitlyn ASU: Caitlyn's also getting a major visual update this patch along with small-scale upgrades for Jayce and Jinx, too. Talk about progress, huh? More details on that way, way beneath.
Objective Bounties are another fashion for losing teams to get back into the game, in improver to Champion Bounties. They grant extra gilded rewards for taking objectives when a team is far backside, and are designed to be hard to claim—just not impossible! We however want the winning squad'southward leads to matter, so losing teams volition have to capture multiple objectives in club to cash out, because a single compensation won't pay out very much. Nosotros hope that Objective Bounties will let yous to execute big encephalon strats to equalize the game, rather than having to wait effectually to capitalize on your opponent's mistakes.Objective Bounties actuate only when a team is sufficiently backside and objectives that'll pay out bounties are highlighted on the minimap for both teams. If the losing team takes an objective with an agile bounty, each of its members volition receive Objective Bounty golden.
Objective Bounties are calculated in the background based on iv factors: XP lead, Aureate atomic number 82, Dragon lead, and Turret lead. When they actuate, each objective available to the squad that's behind gains a bounty. Bounties start at the post-obit, divide evenly amongst all five squad members.
BARON & ELDER DRAGON 500 gold
DRAKES & RIFT HERALD 500 gilt
OUTER TURRET 250 gilded
INNER TURRET 400 golden
BASE TURRET 400 gilded
As the losing team falls farther backside, these base amounts can increase up to an additional lx%. The exact bounty for each reward will be visible under the losing team's objective icons in the tab-menu.
Blue team is backside; the additional gold they'll go for taking an objective is listed below each objective's icon
Objective Bounties actuate 15 seconds after a team falls below the threshold and deactivate 15 seconds after they rising above information technology. This deactivation timer extends if the losing team remains in combat with an objective that has an active bounty.
We're introducing 2 new dragons to Summoner's Rift, complete with new buffs, souls, and terrain effects. The selection rate of Chemtech Rift and Hextech Rift terrains will exist temporarily doubled during patch 11.23 just so you can try out the new map changes and dragon souls more frequently during preseason.
new
Chemtech Drake
Chemtech Drake is all most playing on the edge, taking calculated risks, and fighting for every flake. The Chemtech Dragon Soul encourages you to become big or go home, and trade your life for high value plays.
CHEMTECH DRAKE Vitrify Grants upwardly to 5% bonus harm per stack against enemies with 340-1020 (your level 1-18) more than current health than you
CHEMTECH DRAGON SOUL When a team obtains the Chemtech Dragon Soul, they receive a vitrify that grants them a brief second life upon their side by side death. Champions revive with 80% of their base wellness + 50% of their bonus health and gain 75/30% (melee/ranged) decaying Motility Speed. Revived champions take 40% less damage, deal 33% less impairment, and have damage equal to an ever-increasing percentage of their starting health every 0.25 seconds
You lot might notice that Chemtech Soul is similar to the Ruined Drake vitrify from Ultimate Spellbook this summer, and it is!
CHEMTECH RIFT Gas zones emerge in four jungle locations that camouflage any champion within it. Champions inside the zone deal up to ten% more harm to enemies who have more current health than them. Maximum harm is achieved when at 340-1020 (based on the attacker's level) less health than them
CAMOUFLAGE Camouflaged enemies are non revealed by regular vision wards, but are revealed by Command Wards, Scryer'south Blooms, and effects that reveal invisible units. They're also revealed while y'all're standing near them
new
Hextech Drake
Hextech Drake is all well-nigh controlling the map, flanking your foes, and trapping the enemy team for a wombo philharmonic. The Hextech Dragon Soul grants a unique lightning that slows down enemies, allowing you to command teamfights and chase down stragglers.
HEXTECH DRAKE BUFF Grants 5 Ability Haste and five% attack speed per stack
HEXTECH DRAGON SOUL When a team obtains the Hextech Drake Soul, they gain a chain lightning tedious on their side by side basic attack or ability that deals 25-75 truthful damage (based on champion level 1-18), bounces to 3 additional targets, and slows units hitting by 45/35% (melee/ranged) (+5% per 1000 bonus health, +1% per 100 AP, +iii% per 100 bonus Advert) for ii seconds (viii second cooldown)
HEXTECH RIFT Pairs of Hex-gates appear across the map which allow champions to quickly travel from i location to its paired counterpart. Hex-gates are activated with a brief aqueduct that tin can be interrupted by immobilizes or damage. Each pair of Hex-gates has a 30 second individual cooldown per champion
Cloud Drake
The Cloud Drake buff wasn't getting much dearest this year, despite being very powerful. It was hard to tune because it needed to give a lot of ultimate Power Haste to be a powerful reward, but non so powerful that it'd completely warp the game. So we're making some adjustments. Run like the wind! (Cloud Dragon Soul and Cloud Rift are unchanged.)
CLOUD DRAKE Buff 12 Ultimate Power Haste ⇒ +three.5% out-of-combat Move Speed, +iii.5% dull resistance
Rift Scuttler
The beginning Rift Scuttler spawn has been as well impactful in deciding the outcome of the early game, then we're reducing its importance with lessened XP. Now that it's squishier (and tinier), you can defeat it more easily and scuttle back to prophylactic sooner.
Baby Problems The first Rift Scuttler will at present accept 35% reduced health, grants 80% reduced XP, and has been slightly reduced in size to friction match its lower value. (Note: The 80% reduced XP does non touch the bonus XP granted past the Huntsman passive on jungle starter items.)
We're adding some new items for mages, tanks, bruisers, and assassins, who have all been defective meaningful options since the particular arrangement update last preseason.
Crown of the Shattered Queen
Mages have often felt at the mercy of their bursty foes with footling else to do but hibernate on the far side of teamfights or hope their Stopwatch is enough to survive. This new Mythic lets them sacrifice some early damage for the risk to live longer—especially in the early on game, when a completed Zhonya's may not exist a proficient option.
TOTAL COST 2800 gilt
BUILD PATH Lost Chapter + Kindlegem + Amplifying Tome + 265 gold
ABILITY Ability 70
Wellness 250
MANA 600
Power HASTE 20
SAFEGUARD (PASSIVE) You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for i.5 seconds after taking champion damage (40 second cooldown, restarts upon taking damage from an enemy champion)
POISE (PASSIVE) While Safeguarded and for 3 seconds after information technology's cleaved, gain 10-40 (based on your champion'due south level) ability power
MYTHIC PASSIVE Grants all other Legendary items i% Move Speed and 8 ability power
Evenshroud
Tanky supports felt pigeonholed into ane Mythic (Locket of the Iron Solari) which was a purely defensive tool. We're adding some other Mythic for those who desire to focus more on engaging offensively instead of relying on Locket's anti-burst.
TOTAL Cost 2500 gilded
BUILD PATH Kindlegem + Aegis of the Legion + 300 gold
HEALTH 200
ABILITY HASTE 20
ARMOR 30
MAGIC RESIST xxx
CORUSCATION After immobilizing champions or being immobilized, crusade that target and all nearby enemies to Repent, increasing the damage they take past 12% for 5 seconds
MYTHIC PASSIVE Grants all other Legendary items 5 armor and 5 magic resist
Precept Arc
Prior to the Youmuu'southward Ghostblade buffs in patch 11.17, there weren't many options for assassins to option up Power Haste. Axiom Arc is a new Legendary detail designed to be the Ability Haste option-up while likewise allowing ability-focused assassins to snowball a pb.
TOTAL Toll 3000 gilded
BUILD PATH Serrated Dirk + Caulfield's Warhammer + 800 gold
Assault Harm 55
Power HASTE 25
LETHALITY x
FLUX (PASSIVE) Whenever an enemy champion dies inside three seconds after you've damaged them, refund 25% of your ultimate's total cooldown
Shadowflame
Offensive options for mages have been quite narrow, especially for those who wanted Legendary items to simply deal more harm. Shadowflame should let you lot accident up your opponents and will be extra spicy against those who finish your damage with shields on shields on shields.
Total Price 3000 gold
BUILD PATH Hextech Alternator + Needlessly Large Rod + 700 gold
Power POWER 100
Health 200
CINDERBLOOM (PASSIVE) Damage to champions benefits from x-xx magic penetration based on the target'southward current health. (Maximum value at 1000 or less health, minimum value at 2500 or more wellness.) Gains the maximum magic penetration if the target was recently afflicted by shields
Winter's Arroyo
Tanks who demand mana tin really struggle during teamfights every bit they slowly grind through their mana bars. Let the spell spamming commence. (Thanks, Wild Rift!)
Total Price 2600 gold
BUILD PATH Tear of the Goddess + Kindlegem + Ruby Crystal + g gold
Health 400
MANA 500
ABILITY HASTE 15
AWE (PASSIVE) Proceeds bonus health equal to viii% mana
MANA CHARGE (PASSIVE) Strike a target with an ability or auto assail to eat a charge and proceeds 3 bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which betoken this item transforms into Fimbulwinter
Fimbulwinter
BUILD PATH This particular upgrades from Wintertime'south Approach upon reaching Mana Accuse'due south maximum bonus 360 mana.
HEALTH 400
MANA 860
Power HASTE 15
AWE (PASSIVE) Proceeds bonus health equal to 8% mana
EVERLASTING (PASSIVE) Slowing (melee only) or immobilizing an enemy champion consumes 3% of current mana and grants a shield for 3 seconds, arresting 100-200 (+v% current mana) harm (viii 2d cooldown). The shield is increased by fourscore% if more than i enemy is nearby
Tank Mythics sort of feel like reskins of each other right now, and the choices aren't very absurd or satisfying—just a bunch of dissimilar ways to burn people. These updates should create more stardom while still giving y'all the immovability you need to succeed. We also gave the tank Mythic passives a fleck more than health so your stats progress better throughout the game.Tank Legendaries had a different event where the MR options felt really light aside from Spirit Visage, so we're heightening the fantasies of other choices similar Force of Nature and Abyssal Mask.
Bami's Cinder
Immolate was meant to help with waveclear merely would instead ofttimes throw off your CSing because your own minions would steal the last hits. We're calculation a pocket-size QoL helper to help y'all miss fewer of them. This update takes effect on all items that have the passive.
updatedIMMOLATE (PASSIVE) Now also executes minions that would exist killed by one more tick of Immolate
Frostfire Gauntlet
In order to differentiate the Immolate tank Mythics, we've shifted some of Frostfire's power into its "signature" effect—the Snowbind AoE passive. This mesomorphic striking should make chasing down and debilitating enemies much more satisfying. Caution: Icy surface alee!
updatedSNOWBIND (PASSIVE) Basic attacks a create frost field that slows enemies. ⇒ Basic attacks create a frost field for ane.5 seconds that deals twenty-100 (+0.5% max health) magic damage to all enemies in the area. Enemies that motion across the field are slowed (irksome rate and cooldowns unchanged)
IMMOLATE (PASSIVE) Unchanged
MYTHIC PASSIVE Unchanged
Turbo Chemtank
Turbo Chemtank's Immolate effect often felt more similar a requirement for jungle clear rather than an interesting passive. We're shifting the item's power into one big explosion, which should brand it the go-to option for gankers and initiators that merely gotta go fast.
SUPERCHARGED (ACTIVE) Unchanged
newREFUEL (PASSIVE) Moving and dealing damage fills up the Chemtank. At 100 stacks, your next bones set on deals xl-120 (+i% max health, +3% Move Speed) magic impairment to all nearby enemies (increased past 25% confronting minions and 175% against jungle monsters).
removedIMMOLATE (PASSIVE) Deals magic damage to nearby enemies upon taking or dealing damage
updatedMYTHIC PASSIVE Empowers each of your other Legendary items with five Ability Haste and l health
Sunfire Custodianship
Sunfire Aegis is the about expensive tank Mythic, still its stats are a bit underwhelming. We're buffing up its durability to match its cost.
TOTAL COST 3200 gold (unchanged)
Wellness 350 (unchanged)
Ability HASTE 20 (unchanged)
ARMOR 30 ⇒ 35
MAGIC RESIST 30 ⇒ 35
FLAMETOUCH (PASSIVE) Unchanged
IMMOLATE (PASSIVE) Unchanged
updatedMYTHIC PASSIVE Empowers each of your other Legendary items with 5% slow resist, 5% tenacity, and 50 health
Abyssal Mask
Last season's Deep-sea Mask was powerful for champs who could use its Immobilize consequence, and pretty much those champs only. We've reshaped it to be more than of a hybrid criminal offence/defense tool that shines against magic damage comps or large teamfights. It should also exist an heady pick for some AP bruisers and battlemages!
Total Cost 2700 (unchanged)
BUILD PATH Giant's Belt + Negatron Cloak + 900 gold ⇒ Kindlegem + Spectre's Cowl + 650 gold
Health 400 ⇒ 450
newAbility HASTE 10
MAGIC RESIST 60 ⇒ thirty
updatedUNMAKE (PASSIVE) Immobilizing enemy champions increases the damage they take by 15% for 5 seconds ⇒ Curse nearby enemy champions, reducing their magic resist past v + i% bonus health (max twenty). For each cursed enemy, gain 7 magic resist
Force of Nature
Forcefulness of Nature was meant to fill the void Adaptive Helm left behind, only its value straddles betwixt stacking resistances and movement speed. Nosotros've condensed and buffed its effects a bit; it should now exist the go-to option when facing heavy magic damage comps or loftier-DPS mages like Ryze or Cassiopeia.
HEALTH 350 (unchanged)
MAGIC RESIST 60 ⇒ seventy
Move SPEED 5% (unchanged)
updatedABSORB Taking ability damage grants bonus Move Speed and magic resist, stacking up to five times. Each unique ability gives 1 stack ⇒ Taking magic impairment from enemy champions grants a stack of Steadfast (max 6) for five seconds. Enemy immobilizing furnishings grant an additional 2 stacks
newMisemploy While at half-dozen stacks of Steadfast, take 20% reduced magic damage and proceeds 10% increased Move Speed
Knight'due south Vow
Knight'due south Vow was unpopular despite existence powerful all year. We've returned the ally heal so that Pledge feels more like a common partnership rather than a selfless sacrifice. We've as well sharpened the damage reduction to work amend against burst impairment, and removed the movement speed boost.
HEALTH 400 (unchanged)
Base of operations HEALTH REGEN 300% ⇒ 150%
ABILITY HASTE x (unchanged)
PLEDGE (ACTIVE) Unchanged
updatedSACRIFICE (PASSIVE) While your Worthy ally is nearby and you lot are above 30% of your maximum health, redirect 15% of the damage they take to you. If they are below 50% of their maximum health, proceeds 35% bonus Move Speed towards them ⇒ While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the harm they deal to champions. If they take less than thirty% health, redirect 20% of damage they have to yous instead
Aegis of the Legion
We're dropping the price of Custodianship to make information technology more accessible in tank builds, especially for supports. Sunfire Aegis and Locket of the Iron Solari are even so stiff, so their total costs are unchanged. Gargoyle Stoneplate is relatively weak compared to others though, so information technology's inheriting the discount.
TOTAL COST 1500 gilded ⇒ 1400 gold
Mage particular choices take been pretty limited this flavour, peculiarly for AP bruisers and some battlemages. We're making a few options less generic but otherwise opening upward items to appeal to all AP users.
Everfrost
We want to offer a cheaper tier of Mythics for AP mana users who don't need "luxury" damage options correct away, so we're bringing Everfrost'south toll downwards to lucifer the new mage Mythic, Crown of the Shattered Queen. This mode, mana users tin can opt into cheaper items if they demand an earlier spike.
Total COST 3200 aureate ⇒ 2800 golden
BUILD PATH Kindlegem + Lost Chapter + Blasting Wand + 250 gold ⇒ Kindlegem + Lost Chapter + Amplifying Tome + 265 gilded
ABILITY Power 80 ⇒ 70
HEALTH 250 (unchanged)
MANA 600 (unchanged)
Power HASTE twenty (unchanged)
GLACIATE (Agile) Unchanged
updatedMYTHIC PASSIVE Grants all other Legendary items 15 power power ⇒ 10 power power
Demonic Comprehend
Demonic Comprehend should be a cadre detail for AP bruisers, battlemages, and tanks who want more harm. It wasn't fulfilling that part very well, so nosotros're removing its stacking resistance, boosting it for melees, and giving information technology a new passive that will make those tanky AP builds shine.
ABILITY POWER seventy ⇒ 60
HEALTH 350 ⇒ 450
updatedAZAKANA GAZE (PASSIVE) Dealing ability impairment burns enemies for (ii% for melee / 1.2% for ranged) max health magic damage every second for four seconds. No longer grants bonus resistances while enemies burn
newDARK PACT (PASSIVE) Gain two% of your bonus health as ability power
Archangel's Staff
Archangel's and Seraph's were basically just big powerful sticks of AP and mana this year. We're pushing them to better fit spell-slinging battlemage and bruiser playstyles.
Full COST 3000 gold (unchanged)
BUILD PATH Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold ⇒ Tear of the Goddess + Kindlegem + Diggings Wand + 950 gold
ABILITY POWER 65 ⇒ threescore
newWellness 200
MANA 500 (unchanged)
updatedAWE (PASSIVE) Grants power power equal to three% bonus mana ⇒ Proceeds Ability Haste equal to 0.v% bonus mana
MANA Accuse (PASSIVE) Unchanged
Seraph's Encompass
BUILD PATH This item upgrades from Archangel'south Staff upon reaching the maximum 360 bonus mana
ABILITY POWER 65 ⇒ fourscore
newWellness 250
MANA 860 (unchanged)
updatedAWE (PASSIVE) Gain ability power equal to 3% bonus mana ⇒ Gain Ability Haste equal to 1.3% bonus mana
updatedFirmament (PASSIVE) Increase your maximum mana by 5% (+ ii.5% per 100 AP) ⇒ Restore health equal to 40% of mana spent, upwards to 25-50 +10% power power per cast. Toggles can restore the same amount per 1 2nd
Cosmic Drive
Catholic Bulldoze was stiff throughout the flavour… only not very exciting. We're amping up the fantasy of this movement-fast-cast-fast item and making its passive available way sooner.
TOTAL COST 3000 gilded (unchanged)
BUILD PATH Fiendish Codex + Kindlegem + Reddish Crystal + 865 gold ⇒ Fiendish Codex + Aether Wisp + Reddish Crystal + 850 gold
ABILITY Ability 80 ⇒ 75
Wellness 200 ⇒ 250
Ability HASTE 20 ⇒ 30
newMove SPEED 5%
updatedSPELLDANCE (PASSIVE) If you lot have at to the lowest degree 160 ability power, proceeds 20 Ability Haste and 20 bonus Move Speed ⇒ Damaging a champion with 3 separate attacks or spells grants twenty% Move Speed (decomposable to ten%) and 40 ability ability until leaving combat
Horizon Focus
Horizon Focus was a pretty niche, drinking glass-cannon particular that essentially gave long-range mages a lot of bonus damage. Nosotros're broadening its use case so that more champs feel happy picking it up.
Total COST 3000 gilded (unchanged)
BUILD PATH Hextech Alternator + Needlessly Large Rod + 700g ⇒ Hextech Alternator + Fiendish Codex + 1050 gold
Power POWER 115 ⇒ 85
newWellness 150
newAbility HASTE fifteen
updatedHYPERSHOT (PASSIVE) Now also applies Hypershot to slowed enemy champions
Void Staff
Void Staff was a very powerful merely generic purchase for amping up your AP and melting through MR. We're shifting some of its power to its magic penetration so it's not a i-stop-shop for mages who buy it.
TOTAL COST 2700 gold ⇒ 2800 gold
BUILD PATH Blighting Jewel + Blasting Wand + 700 gold ⇒ Blighting Jewel + Blasting Wand + 800 gilt
Ability POWER 70 ⇒ 65
MAGIC PENETRATION forty% ⇒ 45%
Doran'due south Ring
We're calculation an incentive to Doran's Ring for champions who desire to get aggressive in lane. We all the same want champions to take access to mana in tough matchups, then we're keeping the base mana regeneration relatively high—now there's just a bonus treat for dueling.
FOCUS (PASSIVE) Unchanged
updatedDRAIN (PASSIVE) Killing a unit restores vi mana. If you tin't gain mana, restore three health instead ⇒ Restore 0.75 mana every 2d. Damaging an enemy champion increases this amount to 1.25 mana every second for 10 seconds. If you can't gain mana, restore 50% of the value as wellness instead
Hextech Alternator
Hextech Alternator was 1 of many AP harm items that were a bit also drinking glass cannon-y. We're trading some of its AP for immovability. This modify affects Horizon Focus and the adjacent 3 items, all of which build from Hextech Alternator.
Full Price 1050 gold (unchanged)
BUILD PATH Amplifying Tome + Amplifying Tome + 180 aureate ⇒ Amplifying Tome + Ruby Crystal + 215 gold
ABILITY Ability 40 ⇒ 25
newHEALTH 150
REVVED (PASSIVE) Unchanged
Hextech Rocketbelt
Full Price 3200 gold (unchanged)
BUILD PATH Reddish Crystal + Hextech Alternator + Diggings Wand + 900 gilt ⇒ Amplifying Tome + Hextech Alternator + Blasting Wand + 865 golden
BUILD PATH Ruby Crystal + Hextech Alternator + Diggings Wand + 900 gold ⇒ Amplifying Tome + Hextech Alternator + Blasting Wand + 865 gold
While assassins were potent, their Mythics felt lackluster. Many assassins were opting into Mythics like Goredrinker or Stridebreaker, and some rushed Legendaries like Youmuu's earlier their Mythic. We're not opposed to flexing into unique builds, but building a Lethality Mythic first was almost always the weaker option. Nosotros're reducing the gap between Mythics and Youmuu's for melee Lethality users, while ranged Lethality users should exist relatively unaffected.
Duskblade of Draktharr
TOTAL COST 3200 gold ⇒ 3100 gold
BUILD PATH Serrated Dirk + Caulfield'southward Warhammer + 1000 golden ⇒ Serrated Dirk + Caulfield'south Warhammer + 900 aureate
updatedNIGHTSTALKER (ACTIVE) Bonus Advertizing on next basic assail against an enemy champion deals 65 (+25% bonus Advertising) ⇒ 75 (+30% bonus AD) for melee / 55 (+25% bonus Ad) for ranged (all else unchanged)
Eclipse
Total Price 3200 golden ⇒ 3100 gold
BUILD PATH Serrated Dirk + Long Sword + Vampiric Scepter + 850 gilt ⇒ Serrated Dirk + Long Sword + Vampiric Scepter + 750 aureate
updatedEver Ascension MOON (PASSIVE) Cooldown for melee champions reduced from 8 seconds ⇒ 6 seconds (all else unchanged)
BUILD PATH Serrated Dirk + Caulfield's Warhammer + 1000 aureate ⇒ Serrated Dirk + Caulfield's Warhammer + 900 gold
updatedSANDSWIPE (Agile) The dash deals 65 (+25% bonus AD) ⇒ 75 (+thirty% bonus Advertizement concrete damage (all else unchanged)
newCommencement Strike
First Strike is a new Inspiration keystone that gives yous a huge damage and golden boost when y'all strike an enemy champion first, but nothing if they hit you first. It's been corking for arms champions and assassins during playtests, and we're excited to see you experiment with it! You can read more details behind its design hither.
FIRST STRIKE (PASSIVE) Basic attacks or abilities against an enemy champion within 0.25 seconds of inbound champion gainsay grants 5 gold and Outset Strike for 3 seconds, causing you to deal x% extra damage confronting champions, and granting 100% (lxx% for ranged champions) of bonus damage dealt as gilt. 25-15 2d cooldown (levels 1-18)
Not SECOND STRIKE If an enemy strikes yous first, First Strike still goes on cooldown without providing any of its bonuses. (Unlike Banshee's Veil, subsequent harm won't go on restarting the cooldown)
removedPrototype: Omnistone
With the introduction of Get-go Strike, it'south as well time nosotros say goodbye to Epitome: Omnistone, a keystone that never really institute a place in about players' hearts. Its rules were too complex, and tinkering with it risked making it even harder to master. This left us in a tough spot where we couldn't safely buff information technology because of its potential to warp gameplay in ways we weren't comfortable with.
removedEpitome: OMNISTONE (PASSIVE) Periodically grants a unmarried use of another random keystone. After a keystone is used or has expired, another random keystone is granted
Glacial Augment
Some champions were using Glacial Broaden's Freeze Ray to CC enemies before casting skillshots to guarantee a wombo philharmonic, which—though clever—wasn't the intended design. This updated version should appeal to tanks and some enchanters without removing skill expression. We recollect information technology'll be particularly useful to defend allies or amplify huge engages.
updatedGLACIAL Broaden (PASSIVE) Basic attacks on-hit periodically slow enemy champions ⇒ Immobilizing an enemy champion volition cause iii glacial rays to emanate from them towards you and other nearby champions, creating frozen lines for a few seconds that slow enemies for 35% (+5% per x% heal and shield power) (+2% per 100 AP) (+2% per 100 bonus AD) and reduce their damage by fifteen% against your allies (not including yourself). The frozen lines concluding for 3 (+100% of the final elapsing of the immobilizing outcome) seconds
removedFREEZE RAY (PASSIVE) Slowing an enemy champion with an item agile creates a frozen line that slows all enemies within
Lethal Tempo
The keystones bachelor for marksmen felt a little flat. Hail of Blades offered a burst of instant set on speed, Lethal Tempo a delayed burst of attack speed, and Printing the Set on a delayed flare-up of damage. Lethal Tempo stood out as the least pop of the bunch despite having a similar win rate. This meant information technology was either more than niche, less satisfying, or both. We're clarifying Lethal Tempo's identity as the all-time ramping option for long term value and adding assault range to make it more than unique.
removedLETHAL TEMPO (PASSIVE) Later 1.5 seconds upon damaging an enemy champion, you lot proceeds bonus attack speed and your assail speed cap is increased for 3 seconds. Attacking a champion while the effect is active extends the duration to 6 seconds
updatedLETHAL TEMPO (PASSIVE) Proceeds (fifteen% for melee/five% for ranged) attack speedfor 6 seconds when hit at least one enemy champion with each automobile assault. This event stacks up to half dozen times. While this event is at its cap, also gain (l for melee/100 for ranged) attack range and increase your assault speed cap from ii.5 to 10
Ultimate Spellbook is back—with a twist! (If you lot need a refresher, the original rules tin exist found here.)We've added several new ultimates to the puddle of Ult-ernate Summoner Spells, champion select bans, a new auto-smite feature for junglers, and special interactions with the new Chemtech and Hextech Drakes! Ultimate Spellbook will incorporate all of preseason's content upon release (except for Objective Bounties) and will be available from Nov 18, 2022 to Jan ten, 2022.
New Ult-ernate Summoner Spells
Akali
Blitzcrank
Caitlyn
Camille
Dr. Mundo
Evelynn
Jinx
Kindred
Orianna
Seraphine
Urgot
Vex
Vi
Viktor
Xin Zhao
Removed Ult-ernate Summoner Spells
Malphite
Ult-ernate Summoner Spell Balance Adjustments
As a grab-all note, any changes that have been made to champion ults since patch 11.14 (the terminal run of Ultimate Spellbook) take besides been practical to their Ult-ernate versions in this mode. The merely exception is the following bonus Ability Haste reduction on Ashe'south R.
Ashe
R Bonus Ability Haste 35 ⇒ 20
Auto-Smite
Jungle mains effectually the world, rejoice! We're introducing a special characteristic called Auto-Smite so that junglers can yet pick a Summoner Spell other than Smite in this manner.Junglers will be locked into taking Machine-Smite instead of a Placeholder Ult-ernate Summoner Spell during champ select. Machine-Smite gets replaced past the Ult-ernate that y'all select at the get-go of the game, granting you a vitrify that is also called Auto-Smite.
AUTO-SMITE BUFF When fighting Epic Monsters, Rift Scuttlers, or Allied Vitrify Monsters, Auto-Smite automatically executes the monster once it reaches the threshold health at which a regular Smite would last-hit them
We're besides introducing a new jungle starter particular called Obsidian Border that will just be bachelor on Ultimate Spellbook. It has the same stats as the other two jungle items, just with a different completion criteria just for Car-Smite and without Chilling or Challenging Smite's effects against champs (since you lot tin can't Auto-Smite a champion).
Obsidian Edge - STATS & Furnishings Grants the same stats as Hailblade and Emberknife, except for...
Obsidian Border - AUTO PATH (PASSIVE) Triggering Auto-Smite 5 times consumes this item, granting all of the item's effects permanently besides as increasing Auto-Smite'south threshold and impairment to 900
Lastly, Ivern's Auto-Smite works a little differently because, well, Ivern.
BE FREE, MY FRIEND When Ivern takes Auto-Smite, he will not be able to apply it to bypass Passive - Friend of the Forest'south grove maturation timer. Yet, freeing a qualifying jungle camp (Epic Monsters, Rift Scuttlers, or Allied Vitrify Monsters) will trigger Auto-Smite, granting him the heal and jungle starter item stack that a regular Smite would
Dragons & Terrain
The only dragons that will spawn in this fashion are the new Hextech and Chemtech Drakes! Any time your team slays one of these dragons in Ultimate Spellbook, your team volition also gain a stack of the Echoes of Ruination vitrify.
ECHOES OF RUINATION Your attacks against enemy turrets apply Echoes of Ruination, dealing 0.3% of the turret's health as damage per 2nd
In order to streamline Caitlyn's future visuals, skins, and overall evolution, nosotros've given the Sheriff of Piltover an Art and Sustainability Update (ASU)! In-game models, voiceovers (VO), sound effects (SFX), and visual effects (VFX) for Caitlyn and eight of her skins have been modernized. All of her splashes have also been updated, and some have been completely redone.Jayce and Jinx have likewise been modernized for clarity and thematic purposes.
Caitlyn ASU
During this ASU, Caitlyn's Headshots were re-coded as empowered attacks rather than abilities. This removed several cases where Caitlyn was able to Headshot while her bones attack was on cooldown since Headshots now utilise her basic attack timer. Nosotros're monitoring Caitlyn'due south functioning—especially at high skill levels—to ensure this doesn't unintentionally nerf her.The following changes utilize to Base, Arcade, Prestige Arcade, Headhunter, Lunar Wraith, Officer, Puddle Party, and Safari Caitlyn, except for the new VO. VFXs, SFXs, splash arts, and in-game models for these skins have been updated to varying degrees.
VOICEOVER Base Caitlyn has new VO
BASIC Set on Added ejected bullet when reloading her rifle
PASSIVE - HEADSHOT "Passive Ready" SFX adjusted for more of a Hextech experience. Added SFX that plays when Caitlyn'south Headshot is ready for utilize.
Q - PILTOVER PEACEMAKER New meshes and particles made to look more than Hextech. Initial on-hitting SFX are now more than impactful than subsequent hits.
West - YORDLE SNAP TRAP Added indicator on traps and their activation VFXs. Trap SFXs adjusted to lucifer new animation timing.
East - 90 CALIBER NET New range indicator. On-hitting SFX are now more impactful
R - ACE IN THE HOLE New laser and Hextech imagery. On-bandage SFX are now more than impactful and take additional Hextech elements.
Jayce VFX & SFX
The post-obit updates apply to base and Debonair Jayce just (except for the VO). VFX and in-game models for Debonair, Forsaken, Full Metallic, Jayce Brighthammer, and Resistance Jayce have as well been updated to varying degrees.
VOICEOVER Base of operations Jayce's voice lines accept been remastered for clarity and quality
Basic ATTACK Missiles and hits are at present unique between ranged and melee stances. Added new critical hit VFX.
PASSIVE - HEXTECH CAPACITOR Modernized visuals for reduced noise and clarity
Q (MERCURY HAMMER) - TO THE SKIES! Modernized visuals. Added clarity to match AoE size.
Q (MERCURY CANNON) - SHOCK BLAST New projectiles and explosions. Added burst when projectile supercharges.
W (MERCURY HAMMER) - LIGHTNING FIELD Modernized visuals with improve defined AoE edge. Reduced dissonance to match damage level.
W(MERCURY CANNON) - HYPER Accuse Removed racket
East (MERCURY HAMMER) - THUNDERING BLOW Modernized visuals; addded directionality on knockback
Due east (MERCURY CANNON) - Acceleration GATE Modernized visuals
Think New SFX
Jinx VFX & SFX
The following updates apply to Base, Ambitious Elf, Crime Metropolis, Heartseeker, Firecracker, Odyssey, and Zombie Slayer Jinx. Crime Metropolis, Firecracker, and Zombie Slayer Jinx's in-game models have been cleaned up to varying degrees.
Bones ATTACK Added glows to machine gun missiles. New rocket trails and explosions.
W - Zap! Modernized basis telegraph, missile, and hit VFX
E - Flame Chompers! Modernized telegraph visuals
R - Super Mega Decease Rocket! New missile and explosion. Modernized rocket animations to emphasize its movement heave
RECALL New SFX
Based on initial results since we originally disabled /all chat in a few regions in patch 11.21, we're continuing the disable where information technology's already in effect but we're not calculation boosted regions. From here on out, we'll bulletin any per-region changes to impacted regions only, unless we've got global updates to share.
Summoner's Rift Ranked and Honor End of Season Rewards volition be distributed starting this patch and volition be completed past December xvi (Riot Regions and Garena only). Clash Terminate of Season Rewards volition be distributed starting this patch and volition be completed by December xvi (Riot Regions only). Tencent will distribute Ranked and Clash rewards for players in Mainland china during patch 11.24. You tin notice more details at the Player Support page here!
Team germination for the outset weekend of the Ixtal-themed Clash starts on November 15, and the tournament will be on November 20 and 21. Team formation for the second weekend will open on November 29, and the tournament will be on December four and five.Ixtal Clash is not a part of the regular Clash season. Yous'll still be able to earn Ixtal rewards, but your Disharmonism VP rails won't exist affected.
Loot Odds
Drop rates for content from Loot items, at present chosen Loot Odds, volition soon be displayed in the Store on the League client! You can now view Loot Odds directly in the customer in improver to the existing Hextech Crafting FAQ webpage and then you tin make better informed decisions at the fourth dimension of buy.Loot Odds volition roll out slowly all over the globe starting later on in patch eleven.23. Certain regions have boosted regulations around Loot, and then it may take additional time for Loot Odds to appear.
Tooltip Trackers
Numerous detail and rune tooltips have been updated to include stat trackers then that players can evaluate the impact of them throughout their games.
Items
BLOODTHIRSTER Now tracks harm blocked by Blood Barrier
GARGOYLE'Due south STONEPLATE Now tracks damage blocked by Monolith
GUARDIAN'S HORN (ARAM) Now tracks damage blocked by passive
Lord Dominik'southward Regards Now tracks bonus impairment from Giant's Slayer
Rapid Firecannon Now tracks how many times extra range was utilized
Spirit Visage Now tracks bonus healing and shielding from Boundless Vitality
Stormrazor Now tracks champions slowed past Paralyze
Runes
AFTERSHOCK Now tracks damage mitigated
Bugfixes
- Buzz's base phonation lines have been remastered for clarity and quality
- The sound effects on Twitch'south E - Contaminate have been restored for his base of operations and Shadowfoot skins
- Clicking "Confirm" upon selecting an Ult-ernate Summoner Spell in Ultimate Spellbook will now play a sound
- Placing a Passive - A Harmless Scarecrow effigy equally Fiddlesticks while channeling R - Crowstorm will no longer override his ultimate'due south audio furnishings
- Fixed several Zed skins so that his Q - Razor Shuriken on-hit sound furnishings play properly for all shurikens, even when they striking the same target
- Fixed a problems where Graves would receive full Fleet Footwork healing if he targets a champion with a bones assail that is blocked past minions
- Lord Dominik's Regards' Giant Slayer passive volition no longer piece of work confronting structures, monsters, and minions
- Fixed a issues with Six's Q - Vault Billow then that information technology casts immediately later tapping the ability
- Fixed a bug where Tryndamere could get executed during his R - Undying Rage upon healing from a Kindred R - Lamb's Respite
- Fixed a issues where Kai'Sa could not dash to marked targets with R - Killer Instinct unless she had learned Q - Icathian Pelting
- Fixed bug where Volibear's next attack would sometimes fail to stun if he had casted his R - Stormbringer during his Q - Thundering Smash
- Stock-still a bug where Lee Sin's Passive - Fury would sometimes non take event if he had casted Q - Resonating Strike or E - Cripple during a bones attack
- Kayn's current transformation condition volition properly brandish in team chat when he pings his ain portrait
- Yorick's E - Mourning Mist tooltip now displays its AP ratio
- The sound effect on Vi'south Q - Vault Breaker dash has been restored
- Galio's death animation where he turns into rock has been restored
The post-obit skins will be released in this patch:
The post-obit chromas will be released this patch:
Source: https://www.leagueoflegends.com/en-us/news/game-updates/patch-11-23-notes/
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